About the Project

Cœur de Chaos is a project created in Unreal Engine in one month, as part of our first Workshop during our second year of Game Design.
This project was commissioned by Paris Gendarmerie, and more specifically by CYBERCOM-MI. As a result, we were asked to create a serious game in Virtual Reality to prevent cybercrime.
Set in the future of 2035, a mega-corporation called HumaHeart revolutionized medicine by developing technology to create and sell artificial hearts. The player embodies different characters in an immersive, preventive experience, showing the risk such technology poses for cybersecurity.
What it features
- An immersive atmosphere.
- Interactive puzzles, taking advantage of the use of Virtual Reality.
- Multiple character, each allowing a different point of view.
- Criminal : Part of a criminal league about to hack the artificial hearts, killing people in the process as a way to protest.
- Manipulated : An average young adult, tricked into helping said criminal league.
- Witness : An helpless doctor, about to witness the death of innocent people.

What I worked on

Brainstorming

Documentation
- Game Concept
- Game Design Document
- Specifications

Programming



Our Team
Game Designers
- Kay RODRIGUES
- Raphaël LOPEZ
- Baptiste RAYNAUD
- Ilana BELHASSEN
- Anton ASHIKHMIN
- Clément LOTTIAU
3D Artists
- ASTESANA Clara
- CLAUS Amandine
- DARDARE Cyril
- DIAB Manalle
- GEORGES Loïc
- GONZALEZ Gabriel
- KACI Alexandre
- LOU Anthony
- MOUSTIN Keyrann
- SALLE Romain
- RASOLONJATOVO Antsa
- STIEVENARD Souleymane