About the Project

Dead Fish Tell No Tales is a four player board party game made at Global Game Jam 2025 in two days, for the theme “Bubbles”.
As such, we decided to interpret the theme as “Speech Bubbles”, and make a game revolving around interactions between players.
In this game, Inspector Splenden is stuck on an investigation: it’s hard to understand clues without witnesses. Unless he could talk directly to the victim…?
Each player is assigned a different role : either the inspector, the ghost, or one of the two mediums.
What it features
- Absurd and quirky stories.
- Booklets, one for each player, containing different informations about the incident that led to the ghost’s death.
- Multiple roles :
- Inspector: Aims to find the cause of the victim’s death, thanks to the mediums and clues in his booklet.
- Real Medium: Must translate the ghost’s words to help the investigator solve the case.
- Fake Medium: Needs to prevent other players from solving the case by leading them down the wrong paths.
- Ghost: Has to help the inspector find the cause of death. Can only speak using the phrases, words, and onomatopoeias from the booklet.

What I worked on

Brainstorming

Prototyping

Documentation
- Game Concept
- Rules & booklets
- Pitchdeck



Our Team
Game Designers
- Kay RODRIGUES
- Baptiste RAYNAUD
- Lionel MENDES
- Océane RAVIER
- Tyler GUERIN